Journalartikel und Herausgeberschaften
Jost, P., & Künz, A. (Eds.). (2026). #responsibleAI: Beiträge zum Usability Day XXIV. https://doi.org/10.25924/opus-7363
Lizat, P., Jost, P., Leus, D., Da Cunha Alves, M., & Schmidt, L. V. (2026). Sequencing human–artificial intelligence creative writing collaboration affects perceived authorship. Cureus Journal of Computer Science, 3, es44389-026-00183-y. https://doi.org/10.7759/s44389-026-00183-y
Jost, P. (2024). AI-deation: When the teacher is a transformer in role-playing to create privacy decision serious games. International Journal of Serious Games, 11(2), 65–86. https://doi.org/10.17083/ijsg.v11i2.762
Jost, P., Cobb, S., & Hämmerle, I. (2020). Reality-based interaction affecting mental workload in virtual reality mental arithmetic training. Behaviour & Information Technology, 39(10), 1062–1078. https://doi.org/10.1080/0144929X.2019.1641228
Jost, P., Böhm, G., Divitini, M., & Tjøstheim, I. (2020). ALerT—Learning about privacy at the time of data sharing everywhere. ERCIM News, 121.
Jost, P., & Kempter, G. (Eds.). (2018). Assistenztechnologien in der Arbeitswelt: Beiträge zum Usability Day XVI. Pabst Science Publishers.
Jost, P., & Künz, A. (Eds.). (2015). Digitale Medien in Arbeits- und Lernumgebungen: Beiträge zum Usability Day XIII. Pabst Science Publishers.
Buchkapitel und Beiträge zu Internationalen Fachkonferenzen
Jost, P., Rangger, S., & Lehmann, J. (2025). Enhancing sustainability decisions: AR and AI in gamified public education for environmental decision-making. In K. Arai (Ed.), Advances in information and communication: Proceedings of the 2025 Future of Information and Communication Conference, Volume 2 (pp. 272–289). Springer. https://doi.org/10.1007/978-3-031-85363-0_16
Jost, P., Berchtold, E., & Rangger, S. (2024). Advancing colour perception: Exploring young children’s colour discrimination in mixed reality. In D. G. Sampson, D. Ifenthaler, & P. Isaías (Eds.), Proceedings of the 21st International Conference on Cognition and Exploratory Learning in the Digital Age (pp. 108–118). IADIS Press.
Jost, P., Rangger, S., & Künz, A. (2023). Tap or swipe: Interaction’s impact on cognitive load and rewards in a mobile mental math game. In D. G. Sampson, D. Ifenthaler, & P. Isaías (Eds.), Proceedings of the 20th International Conference on Cognition and Exploratory Learning in the Digital Age (pp. 153–162). IADIS Press. https://doi.org/10.33965/CELDA2023_202306L018
Jost, P., & Divitini, M. (2021). From paper to online: Digitizing card-based co-creation of games for privacy education. In T. De Laet, R. Klemke, C. Alario-Hoyos, I. Hilliger, & A. Ortega-Arranz (Eds.), Technology-enhanced learning for a free, safe, and sustainable world (Lecture Notes in Computer Science, Vol. 12884, pp. 178–192). Springer. https://doi.org/10.1007/978-3-030-86436-1_14
Jost, P., & Künz, A. (2021). Cards and roles: Co-designing privacy serious games with an online role-playing boardgame. In F. de Rosa, I. Marfisi Schottman, J. Baalsrud Hauge, F. Bellotti, P. Dondio, & M. Romero (Eds.), Games and Learning Alliance (Lecture Notes in Computer Science, Vol. 13134, pp. 187–197). Springer. https://doi.org/10.1007/978-3-030-92182-8_18
Jost, P., & Divitini, M. (2021). Designing analytic serious games: An expert affordance view on privacy decision-making. In B. Fletcher, M. Ma, S. Göbel, J. Baalsrud Hauge, & T. Marsh (Eds.), Serious games (Lecture Notes in Computer Science, Vol. 12945, pp. 3–19). Springer. https://doi.org/10.1007/978-3-030-88272-3_1
Jost, P. (2021). Privacy awareness by online co-design: Investigating reflection and learning qualities of card-based educational game creation. In P. Fotaris (Ed.), Proceedings of the 15th European Conference on Game Based Learning (pp. 387–395). Academic Conferences International.
Jost, P., & Lampert, M. (2020). Two years after: A scoping review of GDPR effects on serious games research ethics reporting. In I. Marfisi-Schottman, F. Bellotti, L. Hamon, & R. Klemke (Eds.), Games and Learning Alliance (Lecture Notes in Computer Science, Vol. 12517, pp. 372–385). Springer. https://doi.org/10.1007/978-3-030-63464-3_35
Jost, P., & Divitini, M. (2020). Game elicitation: Exploring assistance in delayed-effect supply chain decision making. In Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping experiences, shaping society (Article 40, pp. 1–10). Association for Computing Machinery. https://doi.org/10.1145/3419249.3420154
Jost, P., & Divitini, M. (2020). The challenge game frame: Affordance-oriented co-creation of privacy decision games. In P. Fotaris (Ed.), Proceedings of the 14th European Conference on Game Based Learning (pp. 277–286). Academic Conferences International.
Jost, P. (2020). The quest game-frame: Balancing serious games for investigating privacy decisions. In K. Ahlin, P. Mozelius, & L. Sundberg (Eds.), Proceedings of the 11th Scandinavian Conference on Information Systems (pp. 1–17). Association for Information Systems.
Jost, P. (2020). Because it is fun: Investigating motives of fake news sharing with exploratory game quests. In D. G. Sampson, D. Ifenthaler, & P. Isaías (Eds.), Proceedings of the 17th International Conference on Cognition and Exploratory Learning in the Digital Age (pp. 35–42). IADIS Press.
Jost, P. (2020). Pedagogical agents: Influences of artificially generated instructor personas on taking chances. In Proceedings of the Norwegian Conference for ICT Research and Education (pp. 1–14).
Kempter, G., Jost, P., & Künz, A. (2020). Gut zu wissen: Technologiegestütztes Lernen während der Arbeit. In S. Wörwag & A. Cloots (Eds.), Zukunft der Arbeit – Perspektive Mensch: Aktuelle Forschungserkenntnisse und Good Practices (2nd ed., pp. 229–239). Springer Gabler. https://doi.org/10.1007/978-3-658-26796-4_15
Agterbos, M., Aldershoff, F., Cawley, O., Jung, N., Kehoe, J., Klok, E., Künz, A., Nilsen, J. H., Jost, P., Rothe, I., Sandstrak, G., Skar, R., & Weidmann, K.-H. (2019). Developing health technology innovators: A collaborative learning approach. In 2019 IEEE Global Engineering Education Conference (pp. 211–216). IEEE. https://doi.org/10.1109/EDUCON.2019.8725104
Werner, T., Trommelschläger, K., & Jost, P. (2019). Creating activating and relaxing atmospheres using light, scent and sound. In F. Piazolo, G. Kempter, & K. Promberger (Eds.), Innovative solutions for an ageing society: Proceedings of SMARTER LIVES meets uDay 19 (pp. 148–157). Pabst Science Publishers.
Kempter, G., Jost, P., & Künz, A. (2018). Gut zu wissen: Technologiegestütztes Lernen während der Arbeit. In S. Wörwag & A. Cloots (Eds.), Zukunft der Arbeit – Perspektive Mensch: Aktuelle Forschungserkenntnisse und Good Practices (pp. 205–215). Springer Gabler. https://doi.org/10.1007/978-3-658-22099-0_14
Hämmerle, I., Jost, P., & Künz, A. (2018). Die Rolle des Menschen und der Gestaltung von Mensch-Maschine-Schnittstellen im Industrie-4.0-Kontext. In P. Jost & G. Kempter (Eds.), Assistenztechnologien in der Arbeitswelt: Beiträge zum Usability Day XVI (pp. 4–12). Pabst Science Publishers.
Jost, P., Werner, T., & Dillinger, M. (2018). User experience of static and dynamic augmented reality in a cleanroom work scenario. In P. Jost & G. Kempter (Eds.), Assistenztechnologien in der Arbeitswelt: Beiträge zum Usability Day XVI (pp. 102–111). Pabst Science Publishers.
Dorn, S. S., Jost, P., & Gasser, N. (2018). Förderung der Arbeitssicherheit durch illustratives Storytelling in digitalen Arbeits- und Lernanwendungen. In P. Jost & G. Kempter (Eds.), Assistenztechnologien in der Arbeitswelt: Beiträge zum Usability Day XVI (pp. 80–90). Pabst Science Publishers.
Jost, P. (2015). Nutzungserlebnis gestalten—Emotionales Erleben interaktiver Arbeitsanwendungen. In P. Jost & A. Künz (Eds.), Digitale Medien in Arbeits- und Lernumgebungen: Beiträge zum Usability Day XIII (pp. 136–147). Pabst Science Publishers.
Jost, P. (2015). Psychophysiologisch unterstützte Evaluation instruktionsorientierter User-Interfaces. In G. Kempter, H. O. Mayer, & K.-H. Weidmann (Eds.), design2product: Beiträge zur empirischen Designforschung (pp. 93–108). Bucher Verlag.
Jost, P., & Nousiainen, J. T. (2014). Residential design—Investigating the influence of inaudible sounds. In G. Kempter, H. O. Mayer, & K.-H. Weidmann (Eds.), design2product: Beiträge zur empirischen Designforschung—Die Generation Plus (pp. 121–133). Bucher Verlag.
Jost, P., & Kempter, G. (2013). Interaktive Objektbeleuchtung—Ein Test in virtueller Realität. In G. Kempter, H. O. Mayer, & K.-H. Weidmann (Eds.), design2product: Beiträge zur empirischen Designforschung (pp. 93–108). Bucher Verlag.